The Four Horsemen

On March 30, 2020, I am sitting here in a silent city of Budapest, awaiting an order of curfew. Since I have no other urgent thing anyway, I will tell my story of how I got here, how I invented a game called LavosBall, what difficulties and situations arose on the road so far, and what challenges I will have to face with the patent process and the following launch of the Crowdfunding campaign. The funny moments in my story can also be entertaining and instructive for those who would venture into a patent process or are interested in community funding, or the launch of a startup. 

But first, I want to clarify who or what I call a Horsemen? Horsemen are thoughts that nest in the human head and appear from time to time in everyday life, raising the same questions over and over again, and the human mind cannot get rid of them.


Here is the first Horsemen: I first came across the Hoberman ball, in the summer of 2017, (, which I bought for my child, but actually, like all parents, I bought it for myself. This spherical toy works by opening, increasing its volume each time it is tossed, then turning back, collapsing, and becoming a different color. Very witty little game. I was so interested that I spent a great time browsing the internet looking for posts related to the ball. That is the reason why it was the first of four Horsemen that didn’t let my mind rest and encouraged me to come up with a game called LavosBall.


Around this time, I was working on a marketing idea, that I wanted to include in my company's promotional materials as a gift to the clients, with which I promote my own company, but is so interesting that they keep it on their desk or show it to others and of course it is full with pictures involving my company. A three-dimensional, paper-foldable object called hexaflexagon ( was created, which could be flipped over to form four different images, which was the second Horsemen.


Moreover, at that time, I was reading Douglas R. Hofstadter's book: Gödel, Escher, Bach (, which presents very good recursive structures and procedures. The essence of recursive processes can be easily illustrated, for example, by the famous Epimenides paradox. Epimenides claimed that all Cretans are lying. Since Epimenides himself is Cretan, according to his sentence, he has lied thus the Cretans are all telling the truth. Although if the Cretans are all telling the truth and Epimenides is Crete then Epimenides is also telling the truth, so all Cretans are lying and this will continue forever. Recursive processes just like that justify themselves and continuously create a never-ending cycle. The Epimenides paradox was the third Horsemen for me.


And the fourth Horsemen was the cube itself, which Ernő Rubik created in the '70s and achieved high popularity and interest all around the globe in a very short amount of time. The Rubik's Cube was undeniably a milestone that not only allowed insight into new dimensions but also opened up whole new horizons - for me for sure. Perhaps the most interesting feature of the cube is that I can never get inside of it, which triggered a number of questions in me.


Of course, I was captivated by these thoughts and ideas. I drew all sorts of circles, spheres, sections, tetrahedra, and combinations of these, and by then I already knew the stud had escaped. I’ll tell you later what happened next, for now, all  I’m saying is that all of a sudden the information mounted together like little gears and everything made sense. As a result, sketches of the first structures and finally a prototype of the first LavosBall were created.